Unity

Related products: FME Form

Route 3D objects to this video gaming format for end users to walk through and explore
@dalelutz3 @ryanproulx This would be such a great feature! Oculus Rift supports Unity too. So if FME would support Unity, I could create a city model with FME, write it to Unity, and use Oculus Rift to walk in the virtual city.

Also one city building game Cities Skylines is built on Unity. This might help me visualize my home town in the game.

I can definitely see the potential for cities and city planners.

Hi FME peeps,


Okay I am late to the Unity Engine party because i like projection systems but with the recent ARKit announcements at the recent Apple WWDC17 I am finding myself attracted enough to 0,0,0 to ask if i can help make this work for FME?


There are several demos floating around of assembling a few .fbx files in Unity engine and creating AR viewscape or interactive game if the .fbx has animation libraries.


Announcing ARKit in iOS 11 https://youtu.be/LLRweyZ1KpA


and while I do not think i will make a BIM design or a Mine void follow my camera (like the Chameleon example @41:00) I see huge utility in providing clients access to their BIM models using gaming engine technologies. So i would love to help test/break things in this space to get it working. I think at its simplest form if a BIM model could be broken into .fbx groups with surface components dropped out as groups, then could be reassembled on the Unity side reattaching the materials this seems to be the labour intensive step in this ETL workflow.


How do we lower the data friction from design to Unity assembly to make this happen?


I'm Game to try it 😃




Cities skylines uses Unity behind the scene: https://knowledge.safe.com/idea/44891/add-writer-for-cities-skylines.html


That would be great to be able to export any data to Unity asset bundle with FME. The new format USDZ from appel and pixar is already supported at runtime by Unity. This could be a great feature for AR with unity.


Not sure how I've only just seen this, but I did get data into Unity before, and even managed to turn it into a VR model that could be explored using a headset. Very cool. I can't recall which format I used, but the source was MicroStation and I definitely used FME to convert it. I can look for the workspace if it would be of interest.


@mark2atsafe and @hollyatsafe : I like to have a workflow in FME, doing the following (currently the projecting and transforming is done within Unity): take a DEM and some kind of GIS dataset or aerial image, drape the GIS dataset over the DEM and produce a new image (like png), to be projected by a projector/beamer onto a "hardcopy" elevation model.

I guess I need the SurfaceModeller and the AppearanceSetter (as mentioned in "Creating FMEAR Datasets from Surface Models/DEMs"). But I also need to set the camera parameters (perspective projection and field of view). How to do that? And I need to define the transformation parameters of the image (position, rotation). The result needs to be a squared image with irregular edges, to be projected/beamed correctly onto the real elevation model. Do you have any advice for me?